Go Next! is a third-person horde survivor that puts movement at the heart of every run, throwing waves of monsters at players across 11 worlds.

Keep Moving, Keep Fighting
In Go Next, weapons handle the shooting automatically. Staying alive is a different story. Wall-running, dashing, sliding and bunny-hopping are all part of the experience, and standing still is rarely a good idea.
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There are plenty of ways to build a powerful character along the way. With 71 weapons, 131 items and 22 playable characters, each run can develop into something completely different. Go Next! also supports solo play and online co-op for up to four players.
Movement Makes All the Difference
Unlike many horde survival games that keep movement limited to a joystick and an open arena, Go Next offers much more room to experiment. From fortress walls and ancient pyramids to city rooftops, every environment has plenty of surfaces to climb, cross and use to escape incoming enemies.
The movement system offers several ways to stay ahead of the crowd:
- Wall-running and climbing: Sprint along vertical surfaces, climb straight up walls and vault over their edges. Almost every wall can become another way forward.
- Dash, slide and dive-slam: Link different movements together to maintain momentum. Jump into the air and crash back down into a group of enemies.
- Bunny-hopping: Inspired by Quake-style movement, well-timed jumps build up speed and help maintain it.
- Double jump: Unlock an extra jump to clear packed enemy groups and reach safer positions.
Getting faster is more than a fun bonus. It is one of the main ways to survive, especially when hundreds of enemies start closing in. Staying in one place for too long can quickly bring a run to an end.
Build Something Completely Overpowered
Every level-up presents three upgrade cards, allowing players to choose how their character develops. Early runs may feel fairly simple, with just one weapon doing the work. Give a build enough time, though, and the screen can fill with orbiting planets, lightning strikes and black holes.
There are four weapon slots, and each weapon can reach level 50 before receiving further upgrades at the anvil. Weapons also come in 11 rarity levels, ranging from Common all the way to Galaxy.
The collection of 71 weapons has some particularly unusual options:
- Solar System, which surrounds the character with up to 30 orbiting planets.
- Zeus Lightning and a portable Black Hole.
- Wheel of Fortune and Heads or Tails.
- Mjolnir, a Goblin Catapult and a Dragon Egg.
Explore, Collect and Take Risks
Each map offers more than endless enemy waves. Since standing still is rarely an option, different activities and rewards encourage players to keep exploring.
Totem challenges come in several forms, including chasing, defending and overcharging them in Go Next!. Shrines offer interesting choices, too. Trade health for gold, try your luck at a capsule machine or move the clock forward by one minute to collect the kills that follow.
11 Worlds With Different Challenges
No two worlds follow exactly the same rules at Go Next!. Each one comes with its own bosses, while certain locations also feature a superboss for an even tougher fight.
22 Characters With Their Own Personalities
The playable roster features 22 characters, each with a unique passive ability, individual strengths and weaknesses, and a signature starting weapon.
The lineup includes a gangster who relies on coin tosses, a Zeus with an unmistakable 80s gym-rat look, a plague doctor, a game-show host carrying a wheel on his back and a scientist equipped with a black hole. There are 17 other characters to discover as well.

Features of Go Next!:
- 11 unique worlds
- 71 weapons
- 131 items
- 22 playable characters
- Online co-op for up to 4 players
- Ranked seasons and Steam leaderboards
Minimum System Requirements:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-4460 / AMD Ryzen 3 1200 or superior
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 265 or superior
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any










