FRUKT is a voxel-based death sandbox built around experimentation with realistic body physics. There is no traditional story or set path to follow.

A Physics-Driven Death Sandbox
Instead, the game focuses entirely on what happens when highly detailed humanoid NPCs are subjected to different kinds of damage.
Every body is fully physical and voxel-based. Limbs can be torn away, bodies can be broken apart, and different types of damage produce different reactions. Bones, muscles, organs, and the rest of the body all play a role in how an NPC reacts.
EverRail PC (v0.3.2 Early Access)
Realistic Bodies and Damage
FRUKT organ system adds another layer to the physics. The heart pumps blood, the brain controls the body, and muscles provide the strength needed for movement and balance. Damage to specific organs can have very different results. A damaged heart can cause an NPC to bleed out, while destroying the brain results in an instant death.
NPCs also respond naturally to impacts. Their bodies try to maintain balance, react to force, and eventually fall when they can no longer stay upright. Movement depends on physical condition as well, so damaged legs may struggle to support the character or completely fail.
Current and Planned Features
Several gameplay improvements can make experimenting with NPCs faster and more convenient.
Development Approach
AI coding assistants are used during the development of FRUKT, while every line of generated code is reviewed. All decisions related to the game’s design, architecture, and creative direction are handled directly by the developer.
No AI-generated artwork, animations, or written content is included in the shipped game.
FRUKT is ultimately about giving players a physical sandbox where every interaction can produce a different result. Break a limb, damage an organ, knock an NPC off balance, or simply experiment with how the body’s systems react. There are no rules or story objectives getting in the way—just a detailed physics system built around death and experimentation.

Features of FRUKT:
Walking and flying controls: Flying can be switched on or off with a key.
Keyboard shortcuts: Shortcuts for frequently used actions such as X-ray, deleting objects, and cleaning the map would make repeated tasks much quicker.
Time control: The ability to pause time during gameplay.
NPC positioning: NPCs can be made to sit or lie down.
Additional language support: Translations into more languages could make FRUKT accessible to a wider audience and help the game reach more players.
Minimum System Requirements:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: TDA
- Graphics: TDA
- DirectX: Version 11









